![]() The King of Fighters XIII The King of Fighters '99 Kyo Kusanagi The King of Fighters Neowave, hellfire, fictional Character, king Of Fighters Xiii, action Figure png 644x1240px 396.7KB.The King of Fighters '98: Ultimate Match Athena The King of Fighters '99 The King of Fighters '97, Kof, png 800x878px 379.24KB.The King of Fighters '96 The King of Fighters '95 The King of Fighters '99 The King of Fighters '97 The King of Fighters '94, gti logo, png 952x500px 155.11KB.The King of Fighters '98 The King of Fighters '97 Kyo Kusanagi The King of Fighters XIV The King of Fighters '99, mature, hand, video Game, king Of Fighters Xiii png 1024x862px 446.42KB.Fatal Fury: King of Fighters The King of Fighters XIII Terry Bogard The King of Fighters '98 The King of Fighters '99, Street Fighter, hand, boxing Glove, video Game png 1400x1536px 1.36MB.The King of Fighters XIII The King of Fighters '99 The King of Fighters Neowave, game character, king, video Game, fictional Character png 727x1426px 1.08MB.Fatal Fury: King of Fighters The King of Fighters '94 The King of Fighters '98 The King of Fighters '99 The King of Fighters XIV, fight, video Game, king Of Fighters Xiii, arm png 1024x1317px 772.73KB.Since this is a 元, it will end with a modified Heat Drive. ![]() K' throws his sunglasses at his opponent, and if they hit, he launches into a vicious flurry of attacks. Shoryureppa-type move with a Tsuika Kougeki at the end. ![]() if delayed to max, it becomes unblockable. I am aware some people are not a fan of this move. His classic close-range flame projectile. Has overhead properties - for some reason. With every completed taunt animation, he gets one more stock of "Ignite." So, if you manage to pull off the move 3 or 4 times in a row, it will change the next 3 or 4 normals he does, meaning you can do whole combos while "ignited." I will probably have ti put a cap on this to prevent hugely damaging combos, probably 5 or 6. Also unlike Ryu's, these can be store dup. However, unlike karmic Shift, which effects only specials and supers, Ignite effects only normals, giving his next normal or command move fire FX, extra damage and more hitstun. Much like Ryu's "Karmic Shift," this move effects K's next attack. I'm basing my version on KOD's Ultimate K', since it's open source. Please let me know if you think I'm forgetting something vital, or if I'm including something that isn't necessary. What I have after this is a very tentative movelist. KoF characters have such varying movesets through the years, that I want to get everyone's thoughts on exactly what should or should not make it into this version of K'. He will not be adhering to just his KoF99 moves. The "King of Fighters '99" in the topic title just refers to the first game he appeared in. However, I think with a different palette, and some edits here and there by myself, he will look fine and no more out of place than the MVC characters or my original sprites.Ģ. Yes, I am using Dampir's sprite set, which I know a lot of folks don't like. ![]() First of all, let's get these two things out of the way:ġ. Okay, this one I will honestly need some opinions on.
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